XRSPACE Developer Console

Debug

XR-SDK provide runtime system information:

  • XRManager Pos

    • Avatar first person position, relative to Unity world coordinate system, the value is global, it could be showed the movement from teleport feature.

  • XRManager Rot

    • XRManager rotation, relative to Unity world coordinate system, the value is global, it could be showed the difference from teleport feature.

  • XRManager Rot(local)

    • XRManager rotation, relative to parent of XRManager. If it’s not the child of any gameobject, the current value will equal to XRManager Rot.

  • Head Pos

    • SVR 6Dof Position, relative to XRmanager coordinate system, the value is local, it’s always occupied by native SVR 6Dof.

  • Head Rot

    • SVR Rotation, relative to Unity world coordinate system, the value is global, it’s always occupied by native SVR rotation.

  • Head Rot(local)

    • SVR Rotation, relative to XRManager coordinate system, the value is local, it’s always occupied by native SVR rotation.

  • EyeL Pos

    • Left eye local position, relative to head, round off to the 2nd decimal place, the value should be showed (-0.03,0,0) (the original value is (-0.032f,0,0)), it should “not” be changed in any time.

  • EyeL Fov

    • Left eye camera FOV, relative to head, round off to the 2nd decimal place, the value should be showed 98.09 (the original value is 98.088f), it should “not” be changed in any time.

  • EyeR Pos

    • Right eye local position, relative to head, round off to the 2nd decimal place, the value should be showed (0.03,0,0) (the original value is (0.032f,0,0) ), it should “not” be changed in any time.

  • EyeR Fov

    • Right eye camera FOV, relative to head, round off to the 2nd decimal place, the value should be showed 98.09 (the original value is 98.088f) it should “not” be changed in any time.

  • Handler Right/Left Pos

    • Handler position, relative to XRManager coordinate system, the value is local, it could be showed the handler movement within camera FOV.

  • Handler Right/Left Rot

    • Handler rotation, relative to XRManager coordinate system, thw value is local, it could be showed the handler rotation within camera FOV.

  • Handler Right/Left Ges

    • Hand gesture, XR-SDK will recognize action gesture within camera FOV.

  • Handler Right/Left Action Button

    • Controller action button, XR-SDK will monitor the button when controller connect the headset.

  • Handler Right/Left Grab Button

    • Controller grab button, XR-SDK will monitor the button when controller connect the headset.

  • Handler Right/Left TrackPadPress Button

    • Controller TrackPadPress button, XR-SDK will monitor the button when controller connect the headset.

  • Handler Right/Left TrackPadTouch Button

    • Controller TrackPadTouch button, XR-SDK will monitor the button when controller connect the headset.

  • Handler Right/Left Trigger Button

    • Controller Trigger button, XR-SDK will monitor the button when controller connect the headset.

  • Handler Right/Left Menu Button

    • Controller Menu button, XR-SDK will monitor the button when controller connect the headset.

  • Battery ControllerL/ControllerR

    • The battery level of ControllerL/ControllerR.

  • SDK Version

  • FPS

    • The current FPS.

../_images/Debuginfo-1.jpg ../_images/Debuginfo-2.jpg ../_images/Debuginfo-3.jpg

Debug tool below:

../_images/Schematic-SnapdragonProfiler.png
../_images/Schematic-UnityProfiler.png
../_images/Schematic-Systrace.png