- About XR
- XR Unity SDK
- XR SDK Release Notes
- Version:1.0.3
- Version:1.0.2
- Version:1.0.1
- Version:1.0.0
- Version:0.9.59
- Version:0.9.58
- Version:0.9.57
- Version:0.9.56
- Version:0.9.55
- Version:0.9.54
- Version:0.9.53
- Version:0.9.52
- Version:0.9.51
- Version:0.9.38
- Version:0.9.37
- Version:0.9.34
- Version:0.9.33
- Version:0.9.32
- Version:0.9.31
- Version:0.9.30
- Version:0.9.24
- Version:0.9.23 Beta
Component - XRManager¶
Initialize VR environment with stereo rendering and show the capabilities of SDK settings.
Version: SDK Version.
DebugInfo: Show system information in runtime.
TrackPosition: Determine Headset 3 or 6 Dof mode.
EyeAntiAliasing: Anti-aliasing level. (The value will override Unity’s Anti Aliasing setting)
Disable: The worst anti-aliasing effect.
MSAA_2x: System recommended effect.
MSAA_4x: The best anti-aliasing effect.
CPUPerfLevel: Adjust the maximum performance of the CPU.
Minimum: Lowest CPU performance.
Medium: System recommended performance.
Maximum: Highest CPU performance.
GPUPerfLevel: Adjust the maximum performance of the GPU.
Minimum: Lowest GPU performance.
Medium: System recommended performance.
Maximum: Highest GPU performance.
Foveation: Turn on the foveation features, it will reduce GPU workload.
None: Close foveation.
Low: Lowest foveation performance, lower memory usage.
Medium: Medium foveation performance, medium memory usage.
High: Highest foveation performance, higher memory usage.
In Camera Rig
, it has three gameObjects which are fixed on inspector and needn’t to modify.
Head: Objects actually manipulated by the system.
LeftCamera: The rendering image of the left eye.
RightCamera: The rendering image of the right eye.