- About XR
- XR Unity SDK
- XR SDK Release Notes
- Version:1.0.3
- Version:1.0.2
- Version:1.0.1
- Version:1.0.0
- Version:0.9.59
- Version:0.9.58
- Version:0.9.57
- Version:0.9.56
- Version:0.9.55
- Version:0.9.54
- Version:0.9.53
- Version:0.9.52
- Version:0.9.51
- Version:0.9.38
- Version:0.9.37
- Version:0.9.34
- Version:0.9.33
- Version:0.9.32
- Version:0.9.31
- Version:0.9.30
- Version:0.9.24
- Version:0.9.23 Beta
Component - HandBehaviour¶
With this component, it will process the all behaviour of hand, including draw beamrender and teleport.
There are some options for developers to set:
HandRaycaster: The current XRHandRaycaster.
Device: Handler_Right / Handler_Right
EndPoint: The end point of beamrender.
DistanceRenderer: When raycaster has hitresult, it will use this linerender.
InfinityRenderer: When raycaster has no hitresult, it will use this linerender.
PointDistMax: Determine the max distance of beamrender.