- About XR
- XR Unity SDK
- XR SDK Release Notes
- Version:1.0.2
- Version:1.0.1
- Version:1.0.0
- Version:0.9.59
- Version:0.9.58
- Version:0.9.57
- Version:0.9.56
- Version:0.9.55
- Version:0.9.54
- Version:0.9.53
- Version:0.9.52
- Version:0.9.51
- Version:0.9.38
- Version:0.9.37
- Version:0.9.34
- Version:0.9.33
- Version:0.9.32
- Version:0.9.31
- Version:0.9.30
- Version:0.9.24
- Version:0.9.23 Beta
Input - Tracker¶
Below is the tracker’s button description and axial:
After paired tracker, it will start tracking the movement.
¶
When pairing using the Companion app, the system preset pairing sequence is as below:
Right foot → Left foot → Right wrist → Left wrist → Right arm → Left arm
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If user want to know which part has been paired with tracker:
We provide the vibrate tracker feature in sample HelloXR.
Call API in app that you build.
XRInputManager.Instance.Vibrate(XRDeviceType type, int duration = 1000)